A GAME ABOUT SOCIAL TIMING
How far is
too polite?
One door. Two strangers. A thousand awkward possibilities.
Observe. Hold. Release when it feels right.
YOUR SOCIAL TYPE
● NO DOWNLOAD ● SHORT ROUNDS ● MOBILE FRIENDLY
DAILY AWKWARD MOMENT
Same door. Same dilemma.
One shared challenge each day, reset at midnight UTC. Your best stays on this device.
CHOOSE YOUR SOCIAL DISASTER
A different kind of pressure.
THE AWKWARD ENCYCLOPEDIA
A small collection of questionable choices.
Discover social types through play. Your previous release appears as a ghost marker in the same scenario.
THE PSYCHOLOGY OF POLITENESS
You opened a door.
Now you have a social obligation.
Door holding is a tiny coordination problem. Research by Joseph P. Santamaria and David A. Rosenbaum (2011) describes it in terms of reducing the combined effort of two people.
This game exaggerates that tension for comedy. There is no universal perfect distance, and nobody owes you a sprint. Scores and personality labels are fictional game mechanics, not psychological assessments.
Read the research ↗Scoring: safe passage 40% · shared effort 25% · respect for pace 20% · smoothness 15%. Slower walking itself is never penalized.
A little help with the awkwardness.
How do I play?
Start a round and watch the follower. Tap Hold to open the door, then tap again to release. Hand over when the follower is close. If you prefer, turn off tap mode and press and hold. Space works while a round is active; H hands over and P pauses. A full round ends within 30 seconds.
What changes between scenarios?
Coffee adds hand strain, rain changes the door closer, double door adds a second handoff, the VIP amplifies pressure, and the queue introduces extra followers. Reverse Courtesy puts you in the approaching person’s shoes. Elevator doors have their own closing timer.
Accessibility and sound
Sound begins off. Tap mode avoids sustained pressure. Reduced motion limits decorative movement and camera effects. Status is conveyed by words and symbols as well as color. Pausing or switching browser tabs stops the clock.
Privacy, records and advertising
The game needs no login and sends no gameplay records to a game server. Best scores, settings and collection are stored in this browser’s localStorage. Blogger and any existing Google advertising services may process data under their own policies. Sharing happens only when you choose it.
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